Colour is everything in Tanglewood. It is a life force that can be given, shared, stolen, or used as currency.
Every animal and plant in Tanglewood has a distinct colour, and that colour may play an advantage or disadvantage to the player. The organic world may respond in a positive manner if Nymn is a matching colour. For example, a length of twisted vines blocking your way may open up for Nymn if you find a way to switch to the same colour, or even move or entice a matching coloured creature to sit next to it.
Monsters may behave differently depending if you are a matching or opposing colour, and will either give chase or hang back on the assumption that you are a member of their pack.
In Nymn’s case, his colour is his power. Born a red fellow, he can’t do many things by default, but when transformed into a blue, green or yellow creature his world is opened up to bigger and better possibilities.
In the previous article I mentioned that the humble little Fuzzls will reward Nymn for helping them back to their nests. A Fuzzl will allow Nymn to take its colour for himself, transforming Nymn to match, and allowing him to use the special ability provided by that colour.
This week we’ve been implementing Nymn’s first power colour – yellow. This particular colour gives Nymn the ability to glide over long distances to previously unreachable areas.
Here’s a clip: