TANGLEWOOD Release Date Announced

TANGLEWOOD will be released on 14th August 2018 on SEGA Mega Drive (obviously…), Windows, Mac, and Linux!

It’s finally happening!

Oh, we have a trailer, too!

And some soundtrack!

And a Steam page!

https://store.steampowered.com/app/837190/TANGLEWOOD/

It’s all very exciting and terrifying! Thank you to EVERYONE who has followed this journey so far. It’s been so weird looking back through the earliest posts on this blog, back to when I was struggling to add two numbers together! It’s been a wild ride.

 

Matt ❤

TANGLEWOOD Tech Demo 0.1.04 Released

A fresh demo of Tanglewood has been released, showing off some big changes, brought to you by our newly formed, Kickstarter funded team!

Click to reserve your Tanglewood cartridge for SEGA Mega Drive

Tech Demo 0.1.04 marks a significant milestone in Tanglewood’s development. We’ve now completed considerable work upgrading the engine, editor and toolchain which will boost our productivity and enable us to realise some big features on our wishlist. We’ve used the updated tools to re-implement most of the existing work to a far higher standard than the original demo, and we hope it shows!

The demo is still only a small slice of what’s to come. It shows off one of the nine environments in Tanglewood, and only one of the six enemy types we have planned. We have a big bag of mechanics and tricks and puzzles ready to roll out for the other levels, and hopefully we’ll be able to show some of those off soon!

Download the demo ROM here: http://www.mediafire.com/file/as5beiw709o141f/TANGLEWD.BIN

The ROM has been tested with all major emulators, but naturally, we recommend you play on a genuine SEGA console 😉

Megafounder Continued Funding

We’ll be using our new demo release to drive a promotional campaign to see the end of the Megafounder funding stage off with a bang, and hopefully reach that last stretch goal for the SEGA Dreamcast HD conversion!

We’ll be running the continued crowdfunding for around 4 weeks following this release, before we close it down and start counting the materials needed for manufacture.

As usual, please lend us a hand spreading details of our continued campaign, by sharing this link around: https://www.megafounder.com/tanglewood

Matt

Tanglewood: Colour Switching

Colour is everything in Tanglewood. It is a life force that can be given, shared, stolen, or used as currency.

Every animal and plant in Tanglewood has a distinct colour, and that colour may play an advantage or disadvantage to the player. The organic world may respond in a positive manner if Nymn is a matching colour. For example, a length of twisted vines blocking your way may open up for Nymn if you find a way to switch to the same colour, or even move or entice a matching coloured creature to sit next to it.

Monsters may behave differently depending if you are a matching or opposing colour, and will either give chase or hang back on the assumption that you are a member of their pack.

In Nymn’s case, his colour is his power. Born a red fellow, he can’t do many things by default, but when transformed into a blue, green or yellow creature his world is opened up to bigger and better possibilities.

In the previous article I mentioned that the humble little Fuzzls will reward Nymn for helping them back to their nests. A Fuzzl will allow Nymn to take its colour for himself, transforming Nymn to match, and allowing him to use the special ability provided by that colour.

colour_switch

This week we’ve been implementing Nymn’s first power colour – yellow. This particular colour gives Nymn the ability to glide over long distances to previously unreachable areas.

Here’s a clip:

Matt

Tanglewood: Introducing Fuzzls

Introducing Fuzzls

Tanglewood’s world is alive with the strangest of creatures, from little to large, good to evil. The Fuzzl is a neutral, furry, confused, and easily startled member of the club.

fuzzl_64_blueFuzzls began life in a tech demo for a physics game written back in my University days, and since then they’ve been crammed into almost every game design I’ve been a part of, but until now have never made it past the concept stage and to fruition. They’ve finally found their permanent home in Tanglewood, or not, seeing as they too are lost from home, and need Nymn’s help to get back to their nests.

Fuzzls sleep at night, come back during the day!

Fuzzls sleep at night, come back during the day!

Nymn can roll these little ones (if they’re awake…) back to their nests. The Fuzzls dish out handsome rewards for your efforts, but those details will come in a later post. They can also use Flues; if you drop a terrified and unsuspecting Fuzzl into one, they’ll fling sky high up into a tree branch!

Fuzzls aren’t the smartest of creatures, but they play a large role in Tanglewood, and have quite a history. They were once domestic pets of various races, including the Djun. Some of the more advanced – but now extinct – species used Fuzzls to power contraptions, as counterweights for lifts and hoists, and even to hug for stress relief, but now they’re left alone to live out their lives sleeping, or getting startled by their own shadows.

Nobody knows what they do, what they eat, how they mate, what goes on in their little minds, if they can communicate, or how they still exist as a species without being able to perform basic functions of their own. They just… are.

I’ve captured a short video showing a Fuzzl’s basic behaviour. It’s in its early prototype stages so there are a few quirks to sort out, but the basics are all working. Enjoy!

Matt

Tanglewood: Introducing Nymn

Introducing Nymn

Nymn is Tanglewood’s protagonist, a shy creature from a family-oriented species called the Djun race, who survive in packs, live underground, and only emerge during daylight. Night time is dangerous for Nymn and his fellow Djun, since many of Tanglewood’s less desirable characters emerge after dark to chase, intimidate, hunt and eat any strays who should have retreated underground.

Unfortunately, this is exactly the situation Nymn has found himself in. Lost, alone and missing his family, Nymn is desperate to find a way to get back to his underground pack before nightfall sets in and he becomes the victim of a sadistic hunting game, which will almost certainly end in his demise.

Controlling Nymn

NymnThe small teaser video from last week showed Nymn walking through the world for a small glimpse of the environment, but the gameplay itself will be faster paced; Nymn is a quick and nimble creature who can walk on two legs, and scurry along quickly on all four. The platforming experience of Tanglewood is one that I’ve spent a lot of time perfecting – it’s important to me that Nymn’s controls and physical behaviours are accessible and familiar to fans of both legacy Mega Drive titles and the modern platforming games by which Tanglewood was inspired. Since my initial platform code demos in January I’ve added a whole suite of movement features, and spent many hours tweaking and perfecting movement behaviour and response.

There are a lot of variables at play here – walk acceleration, run acceleration, max walk velocity, max run velocity, floor drag, in-air drag, gravity, critical mass, walk-to-run transition speed, forced deceleration, jump impulse, step heights, multiple jump ground heights… you get the idea. There’s a few bits left to do, too, such as a separate acceleration value for controlling Nymn’s left/right movement whilst in air; a practice that has dwindled in favour of physical realism, but was synonymous with platforming games at the time and would be sorely missed.

nym_run

Nymn’s animations are something that we are very proud of. The character design has been through several iterations, and endured many tiny tweaks in order for it to appear as smooth as the hardware allows, and we hope it shows. There’s still a lot of work left to do to iron out some of the creases, but we’re getting there.

I’ll leave you with a small sample of Nymn’s basic movements:

Matt

 

Follow Tanglewood on Twitter: @tanglewoodgame

Introducing Tanglewood – an Original Title for the SEGA Mega Drive

UPDATE 2: Play the Tanglewood Tech Demo! Go here:

https://bigevilcorporation.co.uk/2016/08/21/tanglewood-tech-demo-0-0-11/

 

UPDATE 1: Looking for gameplay? More info here:

https://bigevilcorporation.co.uk/2015/11/18/tanglewood-introducing-nymn/

https://bigevilcorporation.co.uk/2015/11/26/tanglewood-introducing-fuzzls/

https://bigevilcorporation.co.uk/2016/01/12/tanglewood-colour-switching/

https://bigevilcorporation.co.uk/2016/05/28/tanglewood-introducing-djakk-monsters/

Introducing Tanglewood

Tanglewood is a new and original platforming title for the SEGA Genesis/Mega Drive, which lends inspiration from games like Limbo, Abe’s Oddysee, Flashback and Another World. It’s a dark and moody tale that follows the life of a creature who has gotten lost after dark – a dangerous thing to do in Tanglewood’s world – and a struggle to get back home to safety.

The game features a familiar 2D platforming experience to Mega Drive veterans, a world full of interesting characters, creatures and enemies, puzzles and traps, a day/night time cycle, and a charming story.

IMG_20151111_180414

Tanglewood is being developed in pure 68000 assembly language, using a Cross Products development kit (1993 model) and custom tools.

I’ll be revealing characters, mechanics and lore gradually, but here’s a brisk walk though the basic environment which shows off day/dusk/night cycles, falling leaves, fireflies, and the game’s protagonist, Nymn:

Follow @tanglewoodgame on Twitter for updates!