Hello! It’s been a long while since I’ve posted a programming article, since I’ve been pretty busy getting my game finished.
I do intend to return here with a full new set of tutorials (now that I know what I’m doing…) but in the meantime:
SEGA Mega Drive Assembly Programming Workshop
I’ve uploaded the slides from my workshop at the National Videogame Arcade last year, which details step-by-step the journey to getting Hello World on screen, plus a few extras like memory management, and bonus slides on sprites. You’ll need this pack of resources to go with it.
SEGA Mega Drive Hello World Example
For people trying to get started quickly, I’ve also created a peer reviewed, tried-and-tested on hardware, Hello World sample, all in one file.
Assemble with ASM68K.EXE:
asm68k.exe /p hello.asm,hello.bin
Matt
Awesome! Thank you for sharing the code. I definitely learned a few things. π
Will be coming back to this! Thanks for the update, home all is going well on Tanglewood.
Great slides I learned a lot. The Hello World example isn’t there though π₯
Hi! I’ve moved all samples to GitHub and made some improvements: https://github.com/BigEvilCorporation/megadrive_samples